Tom Clancy's The Division Makes Its Way to the Tabletop as a Brutally Tactical TTRPG
The intense universe from Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A collaboration has been formed to develop a tabletop RPG set within the series' post-pandemic landscape. This initiative was revealed, with a crowdfunding campaign planned to begin in April of 2026.
"This project will bring the series' unique suspense, strategic depth, and iconic world-building to the tabletop, providing fans a fresh avenue to engage with The Division through immersive storytelling and mission-based gameplay," states an official release.
Launch products are set to feature a starter set, core rulebooks, a GM screen, figurines, and various deluxe editions.
Delving Into The Division's Apocalyptic World
In this universe, a deadly virus called Green Poison was unleashed in NYC, plunging the nation into chaos. As the crisis worsens, civil order breaks down and violent factions emerge, transforming the urban landscape into a warzone. To restore law and order, the government {activate|deploy] The Division, a secret cell of undercover operatives. This is where the agents enter the story.
Work on the game has been in progress for about three years, and it is reportedly finished. The upcoming crowdfunding effort will function as a preorder system to access a broader market, specifically in the United States. Manufacturing is slated to begin right after the fundraiser, with shipping projected for the latter part of 2026.
An Innovative Gameplay Mechanic: The GRIS System
A preview at the system reveals it employs 10-sided dice predominantly through its proprietary GRIS system, encouraging a streamlined and tactical style. Agents leverage skills or traits to assemble small dice pools, typically between one and five d10s.
- Instead of adding results together, players choose a single “resolution die” from the group.
- This die is then compared against a target difficulty.
- Achieving a perfect 10 grants additional bonuses, such as increased harm or boosted support.
Combat Focus On Tactical Placement and Awareness
Fights stress positioning and situational awareness, mirroring the video games. Factors like taking cover, height advantage, or line of sight directly influence dice rolls. This mechanic is designed to favor coordination and clever tactics over simple statistics.
A Thematic Wound Mechanic
The way injuries is tracked adds a interesting thematic twist. Operatives have a injury limit; taking heavy hits weakens their effectiveness by decreasing the number of d10s.
- At critical condition, an agent collapses, but they’re not unconscious.
- They may still move and perform restricted acts, emulating the last stand common to video game shooters.
- Any player knocked down must consult a trauma table, risking lingering conditions like shock or crippling injuries.
A Ready-to-Play Scenario
A publicly available introductory rulebook is promised in the near future. It includes a ready-to-play introductory scenario titled Ashes of Murray Hill. In this scenario, players lead the hunt for a lost doctor squad and work to stop an attack by the notorious Rikers faction, who have taken over that Manhattan district. More specifics and the complete product lineup are expected to be unveiled near the Kickstarter start date.